Originally Posted by
Anonymous
Yep, and was unable to release control. He tried to have his hands too much in everything, wore too much off the stress, basically put everything on himself. When you do that, you create a single source of failure. When things go downhill, all those struggles then point back to one person. Suddenly perspective shifts and your vision becomes arrogance, your help becomes micromanaging, etc...
Also causes stress in your staff, they get frustrated that they are being held on a leash, and the players see that. In the end it really is sad, there is a reason he was standing alone in the later games. He created an island he couldn't get off of. And I really believe it wasn't due to any abject failure on his part other than failure to trust his staff to do their jobs. He was just so determined to make sure it worked that he put it all on himself.
Probably the most difficult jump from being great at your job to being the boss: Pivoting from getting the work done to empowering others to do the work, verifying that it does get done, and implementing structure that makes sure everyone improves at it. Trying to have hands in all of it never works, at least not in an organization of that size.